Planeteers received two nods in this year’s Creative Child Awards for “Top App Of The Year Award” in the Educational STEAM App Category and the “Creative Play Of The Year Award” in the Creative Play with Apps Category. The Creative Child Awards Program consists of moms and educators who evaluate and distinguish products that nurture […]
STEAM Craft Edu has been selected as the winner in the 2nd annual EdTech Breakthrough Awards program and taking home the “Overall STEM Education Solution Provider Of The Year”. It is the goal of the award-giving body to perform the deepest evaluation in determining the highlight “breakthroughs” in education technology. With over 1,500 entries this […]
Building STEAM and 21C schools in the classroom and at home using serious gaming, STEAM Craft Edu bagged multiple accolades at the recent EduTech Asia Awards in Singapore, including Gold for BEST NEW EDTECH START-UP, besting other rising start-ups BookForm Australia (Silver) and Amy, Jaipuna LTD New Zealand (Bronze). Founded in 2016, STEAM Craft Edu’s […]
Over the past few years, there has been a growing investment in game-based and gamified learning as a methodology to make learning more fun and engaging to drive improved retention, information processing, critical thinking, problem solving and innovation. This comes with a significant increase in the use, design, and research of digital games with students […]
From small steps to great strides, STEAM Craft Edu and their educational game-based learning platform, Planeteers, have been selected as a finalist for the following categories in the EduTech Awards 2019: Best Classroom Technology Solution, Best Edtech Start-Up Award & Best STEAM Solution. EduTech Asia is Asia’s largest education conference and exhibition. This event brings […]
Initiatives around STEAM (Science, Technology, Engineering, Arts and Math) in elementary school through middle school and high school are aimed at getting students interested in technical fields. These programs combine learning about electronic and robotic circuitry with technical instructions to inspire an interest in coding from a young age. But why should children learn to […]
Parents, educators, employers and policymakers worldwide realize that school leavers must enter the labor market with 21st century skills if they are to succeed in a technological environment that keeps on changing at neck-break speed. Different organizations and institutions highlight different skills, but there is a detailed and comprehensive outlay of some critical 21st century […]
Often incorporated in school libraries, Makerspaces are dedicated areas where learners get together to explore, discover, and make all sorts of things. They are great spaces for rekindling an interest in studying amongst youngsters. What’s more is that they are ideal for hands-on exploration while having a strong correlation to STEAM education (science, technology, engineering, […]
Music is like breathing, like our very heartbeat – we can’t do without it. It’s a universal language that crosses cultural barriers and brings people to a closer understanding. It’s a challenge for a music teacher to inspire and motivate students and engage them musically. And in today’s technological environment, teachers must teach music expression […]
If there’s anything that will make a student sit up and pay attention its using learning technologies like VR or augmented reality (AR). After all, isn’t it simply magic to have a life-size dinosaur appear right in front of you? That’s what this technology can do. AR is defined as a technology that superimposes a […]