Planeteers received two nods in this year’s Creative Child Awards for “Top App Of The Year Award” in the Educational STEAM App Category and the “Creative Play Of The Year Award” in the Creative Play with Apps Category. The Creative Child Awards Program consists of moms and educators who evaluate and distinguish products that nurture […]
Game-based learning platform Planeteers, developed by STEAM Craft Edu, was judged best in class against notable competition at the EduTech Asia Awards, held in Singapore November 5, 2019. The sandbox game and virtual maker lab for teaching elementary students STEAM & 21C skills was awarded gold for BEST STEAM SOLUTION, ahead of silver award winner […]
The office is buzzing with excitement again, as we share the news! Planeteers Home Edition has been selected as a finalist in the Best Educational aka Serious Game category in the TIGA Awards 2019. The Independent Game Developers’ Association (TIGA) is the network for game developers, digital publishers, and trade association representing the video games […]
Over the past few years, there has been a growing investment in game-based and gamified learning as a methodology to make learning more fun and engaging to drive improved retention, information processing, critical thinking, problem solving and innovation. This comes with a significant increase in the use, design, and research of digital games with students […]
From small steps to great strides, STEAM Craft Edu and their educational game-based learning platform, Planeteers, have been selected as a finalist for the following categories in the EduTech Awards 2019: Best Classroom Technology Solution, Best Edtech Start-Up Award & Best STEAM Solution. EduTech Asia is Asia’s largest education conference and exhibition. This event brings […]
Video games have a long history of controversy. From promoting violence to too much screen time being detrimental to health for children, it would appear to be obvious that they have absolutely no place in the classroom. However, this notion is now being challenged. Movies, graphic novels, and tablet educational applications that double as learning […]
STEAM education and blended learning are popular terms nowadays. Both concepts encourage kids to learn using a mix of traditional and digital tools and platforms. The STEAM education approach, in particular, challenges them to find solutions to open-ended problems and learn concepts in a multidisciplinary way based on relatable real world scenarios. Children are exposed to […]