Ed Tech
Planeteers received two nods in this year’s Creative Child Awards for “Top App Of The Year Award” in the Educational STEAM App Category and the “Creative Play Of The Year Award” in the Creative Play with Apps Category. The Creative Child Awards Program consists of moms and educators who evaluate and distinguish products that nurture […]
STEAM Craft Edu has been selected as the winner in the 2nd annual EdTech Breakthrough Awards program and taking home the “Overall STEM Education Solution Provider Of The Year”. It is the goal of the award-giving body to perform the deepest evaluation in determining the highlight “breakthroughs” in education technology. With over 1,500 entries this […]
Building STEAM and 21C schools in the classroom and at home using serious gaming, STEAM Craft Edu bagged multiple accolades at the recent EduTech Asia Awards in Singapore, including Gold for BEST NEW EDTECH START-UP, besting other rising start-ups BookForm Australia (Silver) and Amy, Jaipuna LTD New Zealand (Bronze). Founded in 2016, STEAM Craft Edu’s […]
Game-based learning platform Planeteers, developed by STEAM Craft Edu, was judged best in class against notable competition at the EduTech Asia Awards, held in Singapore November 5, 2019. The sandbox game and virtual maker lab for teaching elementary students STEAM & 21C skills was awarded gold for BEST STEAM SOLUTION, ahead of silver award winner […]
Often incorporated in school libraries, Makerspaces are dedicated areas where learners get together to explore, discover, and make all sorts of things. They are great spaces for rekindling an interest in studying amongst youngsters. What’s more is that they are ideal for hands-on exploration while having a strong correlation to STEAM education (science, technology, engineering, […]
If there’s anything that will make a student sit up and pay attention its using learning technologies like VR or augmented reality (AR). After all, isn’t it simply magic to have a life-size dinosaur appear right in front of you? That’s what this technology can do. AR is defined as a technology that superimposes a […]
TED talks were all the rave a while back, and for good reason. They are an interesting and excellent source of information, (though it is important to note that they typically reflect the presenter’s view) that can introduce you to new things and ways of thinking about the world. TED talks discuss everything under the […]
It’s no secret that STEAM professional fields are largely dominated by men. Although this isn’t necessarily a bad thing, it wouldn’t be bad either if more women entered the realm of STEAM in a professional way. In fact, women would bring a different dynamic and perspective, not to mention new and innovative ideas as well. […]
Video games have a long history of controversy. From promoting violence to too much screen time being detrimental to health for children, it would appear to be obvious that they have absolutely no place in the classroom. However, this notion is now being challenged. Movies, graphic novels, and tablet educational applications that double as learning […]
Focusing on improved digital access enhances the impact of STEAM programs for the benefit of both educators and learners. As we have traveled through time, the issue of equality with regards to the access of resources has always been the same. Only the elite had access to books before a case was made that everyone […]